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Old Feb 28, 2008, 07:07 AM // 07:07   #1
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Default Just checked assassin skills

In PvP 3 to 5 hits from these players & I'm dead. They have access to poison, bleeding, deep wound, dazed, crippling, as well as dash & shadow step! Many skills require 5 energy & they have access to energy gain! No wonder I die so quickly. I think some skills need to be tweaked or removed.
What do you think?
Didn't think of blind, but not everyone has access to that.
Thanks to everyone for the help. especially Chik N Nuggets.

Last edited by Fox Mulder; Feb 28, 2008 at 07:19 AM // 07:19.. Reason: spelling
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Old Feb 28, 2008, 07:12 AM // 07:12   #2
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lol.. one word for ya...

Blind!

makes the sin completely useless also gets a whole lot of QQ from them in local
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Old Feb 28, 2008, 07:16 AM // 07:16   #3
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i hate to say this.. but learn to counter it, blocking, interupting, blinding, hexes, kiting, decent healing, all are the bane of a sin.

the weakness of a sin is the reliance on their attack chain, if it gets disrupted in anyway, it becomes very hard for that sin to kill its target untill thier attacks recharge.

also, you might want to check your own health total and your own survival skills and self heals on your bar.
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Old Feb 28, 2008, 07:22 AM // 07:22   #4
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Uh oh,
Your post is pretty heavy flame bait on these forums. I hope you get the info you wanted somehow.

To answer your question:
Yes, assassins always got some hate even in higher end pvp, especially for their shadow step abilities. Either they were total pawnage or pretty much useless after a skill balance. It's a hard class to balance out.

No, I don't see many imbalanced skills at the moment, at least none that needs fixing. Like someone above said: Your skills might be the problem.
Key is interrupt/ distract their Lead Attack. That makes them useless, Diversion, Distracting shoot, Disarm, and blind, blind, blind.

BTW. did you ever get chopped down by an eviscerate warrior?
He needs only three skill to screw you over...
A Dervish with chilling/ Pious/ Eremite's ?
Paragon with Cruel/ Lightning/ Harrier's ?

Best lesson you can learn is adept your skills and tactics and not cry for nerfs immediately.
If you have specific skill balance suggestion, base them on real arguments, specific to a certain game type and you might be heard.
You also might wanna check these forums via search or in the Assassins section for related topics.

Sorry for the long post,
Timebandit

Last edited by Ben-A-BoO; Feb 28, 2008 at 07:29 AM // 07:29..
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Old Feb 28, 2008, 07:27 AM // 07:27   #5
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Blocking works half the time, (many sin skills are unblockable)
Blind works half the time (assassin's remedy)

So pick one of those and make them available. If not, there is nothing you can do.
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Old Feb 28, 2008, 07:33 AM // 07:33   #6
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I agree with Distracting Shot or Diversion.

If you don't have access or can't spec for those, blind is your best bet. If you can't do that, at the very least have some kind of stance or enchantment type blocking.

Weakness, anti-crit, or anti-melee hex are also possible options.
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Old Feb 28, 2008, 07:41 AM // 07:41   #7
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D-Shot and Diversion.

That aside, I will admit the weakness of any Sin - the triple threat. My bar currently has done away with blocking as I use a completely unblockable chain. My bar has done away with Blind using Assassin's Remedy. My current bar's weakness - heavy hex pressure. However, another of my builds has great hex protection and anti-blocking skills but lacks condition remedy.

Overall, the best way is to interrupt the chain. Though this is a temporary solution at times, for example, using a knockdown or a Clumsiness for example which would just leave you susceptible once the skill recharges, it can give you some time to either do some damage yourself pressuring them to kite or at least putting them on the ropes, or to kite yourself. Long sentence, but I think you get the picture.

You know, Assassins have to counter things too. All of the things I posted above are the result of playing the character in all sorts of settings and finally developing something that is as solid as can be. Learn from your build mistakes instead of, honestly, whining about something being overpowered.
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Old Feb 28, 2008, 07:51 AM // 07:51   #8
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Quote:
Originally Posted by neighto
lol.. one word for ya...

Blind!

makes the sin completely useless also gets a whole lot of QQ from them in local
Agree, not met one assassin I can't beat 1v1 with my Air Ele


OP, what profession are you?
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Old Feb 28, 2008, 07:56 AM // 07:56   #9
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Blind him or use a blocking skill. Lots of players can kill easily you just need to stop them.
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Old Feb 28, 2008, 07:58 AM // 07:58   #10
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Even with my jack of all trades AB build on my mesmer, sins are the biggest joke. Every skill / Profession has a counter in one form or another, finding the right mix is the key.
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Old Feb 28, 2008, 08:26 AM // 08:26   #11
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Not sure what class you're usin but it's not hard for a caster to bring some kinda anti-melee. You're not just countering sins alone, but dervs and wars too so it's not like it's a wasted slot. Try bringing Dash, some other kinda speed boost, Shield Bash, Blind (if you're an ele), etc.

Quote:
Originally Posted by Fox Mulder
...as well as dash & shadow step!
You say it like these skills are restricted to sins only.

Anyways look on the bright side - it sounds like you haven't run into any good wars. Not fun being KD'd spammed by a hammer or spiked by an axe. Unlike wars, most sin chains are a 1-shot-hope-it-kills thing, then they gotta wait a while to be useful again.
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Old Feb 28, 2008, 08:31 AM // 08:31   #12
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Guardian

123123123
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Old Feb 28, 2008, 08:35 AM // 08:35   #13
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Quote:
Originally Posted by baz777
Agree, not met one assassin I can't beat 1v1 with my Air Ele
You haven't met quite a few Assassins out there then. No offense to your build, as my Air Ele runs Blinding Flash as temp anti-melee too, but it's definitely not a 100% sin stopper, and it definitely won't stop anyone with Remedy. A better option is Teinai's Wind or Gale for a chain interrupt.

Quote:
Originally Posted by Thorondor Port
Guardian
[skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill]
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Old Feb 28, 2008, 08:56 AM // 08:56   #14
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Quote:
Originally Posted by FengShuiDove
You haven't met quite a few Assassins out there then. No offense to your build, as my Air Ele runs Blinding Flash as temp anti-melee too, but it's definitely not a 100% sin stopper, and it definitely won't stop anyone with Remedy. A better option is Teinai's Wind or Gale for a chain interrupt.
Using a 40/40 set means you can pretty much keep someone perma-blinded even if they have condition removal. If you're using anything besides Mending touch, the blind can be covered by Enervating or Shell shock. If you are using Mending touch, then the recharge won't be able to keep up with B-flash/Surge.

Of course if you have a good monk though, that's different...
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Old Feb 28, 2008, 08:58 AM // 08:58   #15
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LOL blind him, block him, learn how defend yourself... LOL

Everyone here is talking about interupt a sin before he start the chain, its easy... lots of skills... but...

A good sin shadow step strike, kd, strike, chain... kill in 3 seconds and no one can save you... but... they only have advantage agaisnt low armor classes 60a, is funny to see sin try to kill warriors, is sooooooooo fun they strike and nothing, still striking and nothing, nothing LOL...

The truth is if you is a soft target, a good sin kill a soft target in 3 <> 4 seconds with deep wound and kd and no one can save... the only escape is someone save you with heal or a defense skill...

If you have a high armor just pass away from the mesmer with knifes LOL, they dont hurt you LOL

If you have low armor, try some instant skill like stances or very very fast activation time skill to buff armor or to block the chain... or have a very good monk in your team. If they a good sin start the chain... GG soft target...

Sorry my weak english...
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Old Feb 28, 2008, 09:05 AM // 09:05   #16
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The problem there is timing. Assuming you get your HCT on all casts, you'd have to time BF so that it acts immediately *after* an attack skill then immediately cast Enervating. With pressure on you and taking damage/kd, will you really be able to time this that well?

Granted, it will probably work better if you catch them before they step in thus avoiding the timing issue. But in group settings this can be an issue unless you're using Blinding Surge.

To throw it in, I had an Ele hit me with Blinding Flash followed with Enervating today in AB and chopped him/her down pretty easily. I do, however, acknowledge that his weapon set and skill usage were probably pathetic given that, well, it was AB, but the combo is avoidable.

I've only been playing my build for a couple of weeks, but I'll be on the lookout for an Air Ele using cover conditions on Blind.
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Old Feb 28, 2008, 09:40 AM // 09:40   #17
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If you have not any defensive measures and nobody helps you, it is no wonder that you die. What is the point of an Assassin if he could not assassinate an unsuspecting target.

Some hints how to screw up Sins:

1. Blocking Stances/Enchantments
Whirling Defense, Natural Stride, Guardian, ...
2. Blindness
in any form
3. High HP
455 HP (Superior Rune and no +health equipment/Insignia) make you vulnerable to die to an Assassin attack chain. If you have more HP, they cannot gank you all alone.

Also see FengShuiDove's example. This is an unblockable attack chain that screws up enchantments, but it also limits the raw solo killing power of the Sin severely in return. Sins can and must specialize, but they have options to chose from, which is not bad.


Sins rely on attack chains, break them by screwing up one attack, and you are fine. Their daggers alone are not that threatening.


The request to nerf them even more is really shameful. They are not that good anymore.

Sinsplit/Sineptitude is a different beast and should be left to PvPers/GvGers to discuss. In the more casual environments of RA/AB or PvE, Sins are not really the best there is or imba at all.
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Old Feb 28, 2008, 09:48 AM // 09:48   #18
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Honestly, stop nerfing assassins ..

They're a wonderfull class if you know how to play with them. Imho the point behind a class like this is taking someone out silent & quickly, like a hitman or whatever. They used to have some overpowered skills but I find it to be quite balanced nowadays. And as I don't play any PvP at all I wouldn't know how it's like there, but in PvE we're underappreciated as it is, so leave us be.

If you're gonna nerf every profession because they piss off some stuckup PvP people we might as well stop playing PvE .. Not trying to flame here anything, I just want to share my opinion
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Old Feb 28, 2008, 09:52 AM // 09:52   #19
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Quote:
Originally Posted by timebandit
No, I don't see many imbalanced skills at the moment, at least none that needs fixing
[skill]Augury Of Death[/skill][skill]Siphon Speed[/skill][skill]Impale[/skill][skill]Shadow Form[/skill][skill]Dancing Daggers[/skill][skill]Shroud of silence[/skill]
need tweaking imo.

Last edited by Knight O Cydonia; Feb 28, 2008 at 09:56 AM // 09:56..
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Old Feb 28, 2008, 10:27 AM // 10:27   #20
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Quote:
Originally Posted by Knight O Cydonia
[skill]Augury Of Death[/skill][skill]Siphon Speed[/skill][skill]Impale[/skill][skill]Shadow Form[/skill][skill]Dancing Daggers[/skill][skill]Shroud of silence[/skill]
need tweaking imo.
forgot [skill]Shattering Assault[/skill]
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